Posted 2mo ago

Technical Artist (Senior+/Lead)

@ Velan Studios
Ontario, Canada
$95k-$150k/yrHybridFull Time
Responsibilities:Prototype art, Own shaders, Optimize performance
Requirements Summary:5+ years game industry exp; degree or equivalent; strong fundamentals; 3ds Max/Maya; shader creation; advanced lighting; Unreal/Unity; scripting; prior lead experience.
Technical Tools Mentioned:3ds Max, Maya, Adobe Creative Suite, Unreal Engine, Unity, GLSL, Substance Designer
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Job Description

At Velan Studios, we foster a culture of curiosity. Our games embrace diversity and are fueled by the adventurous spirit of our team. We are the creative minds behind titles like Mario Kart Live: Home Circuit, Knockout City, Hot Wheels Rift Rally, Midnight Murder Club as well as the VR game Bounce Arcade, and our journey continues! Our studio's mission is to pioneer groundbreaking gaming experiences and reimagine play in new ways. We're committed to pushing the boundaries of traditional gaming, blurring the lines between reality and fantasy, and revolutionizing the industry one game at a time. 


If you’re half coder and half artist - you get both and can translate from art to tech and back again, so the entire development team gets the most out of the tools to build the next great game experiences of the future. 

The ideal candidate is a highly technical visual artist with a specific expertise in lighting and materials.  This individual will help create, shape, and lead the artistic direction with an innovative team of developers.  This role collaborates closely with the Art Director and other Studio Creative Leaders to define the look and feel of early-stage prototypes and experiment with different visual styles. You will be working in our custom engine and partnering with the engine team to enhance features and workflows.

As the project moves from early stages to production, the Technical Art Lead will also help expand, direct, and lead the art team that executes on the project. 

Responsibilities 

  • Partner with the other discipline leads to establish an asset naming convention and directory structure for the project 
  • Facilitate or directly contribute to rapid prototyping of art content (assets, vfx, etc.) to help the Design team test out ideas early in the project 
  • Work with the product owners, the other discipline leads, and production to ensure the workflows we’re using are as efficient and effective as possible. 
  • Own shader creation and the shader library for the project, guiding others in best practices in shader creation 
  • Own GPU performance for the game – partnering with the Graphics team and the Art teams to ensure the game hits its desired target framerate.  Leading by example with efficient content creation and offering guidance and help troubleshoot when issues arise. 
  • Be flexible and nimble to take on whatever unique tasks the project may throw at you.