Posted 2d ago

Software Engineer

@ Apple
Cupertino or Santa Clara
OnsiteFull Time
Responsibilities:leading development, designing architecture, implementing improvements
Requirements Summary:BS in CS or related field; real-time graphics experience; low-level HW interfacing; shader language knowledge; Python.
Technical Tools Mentioned:OpenGL, Metal, HLSL, Python
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Job Description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish!

Description

XDE is looking for a Software Engineer to support exploratory technology research. In this role, you will lead development of multiple SW projects to support early technology prototype research. You will design, architect, implement, maintain and drive continuous enhancements to these SW projects, and work with an interdisciplinary team to delivery user experience prototypes.

Minimum Qualifications

  • BS in Computer Science or related field, or industry equivalent
  • Experience with computer graphics (e.g. OpenGL), especially real-time rendering pipelines, ideally through real-world projects
  • Experience with low-level programming interfacing with HW
  • Proficiency with shader and shading language (HLSL, Metal)
  • Proficiency with a scripting language, e.g., Python

Preferred Qualifications

  • Graduate degree in Computer Science
  • Experience optimizing real-time rendering performance of complex graphics pipelines
  • Experience with Apple ecosystem development (macOS, iOS, visionOS)
  • Experience with VR development
  • Experience working with an interdisciplinary team and communicating across domain knowledge boundaries
  • Creation and manipulation of novel 3D environments
  • Rapid prototyping of VR-based UI experiences on a Apple Vision Pro or other headset
  • Familiarity with computational imaging techniques
  • Past experience conducting research in an academic setting