Posted 2mo ago

Senior Character Artist

@ Keywords Studios
Vietnam
RemoteFull Time
Responsibilities:Creating characters, Sculpting anatomy, Texturing characters
Requirements Summary:Senior-level character artist with expertise in realistic/stylized assets, strong anatomy, and AAA pipelines; proficient in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer; capable of hair cards and real-time asset creation.
Technical Tools Mentioned:ZBrush, Maya, Blender, Substance Painter, Marvelous Designer, Unreal Engine, Unity
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Job Description

We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements. You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.

Key Responsibilities

  • Create high-quality 3D characters (realistic or stylized) from concept to final in game asset
  • Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy
  • Creating cloths using Marvelous designer and strong understanding of cloth folds
  • Produce game-ready topology, UVs, and optimized meshes
  • Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props
  • Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing
  • Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.
  • Ensure assets meet technical constraints (polycount, texture budgets, LODs)
  • Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues
  • Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance