Posted 3d ago

Animator

@ Electronic Arts
Vancouver or Orlando or Edmonton
HybridFull Time, Temporary
Responsibilities:Create animation, Collaborate team, Work mocap
Requirements Summary:Degree in Fine Arts or Computer Animation; 3+ years of professional animation; proficient in facial and body animation; advanced Maya; MotionBuilder desirable; FACS knowledge beneficial; onsite studio work; collaborative team environment.
Technical Tools Mentioned:Maya, MotionBuilder, FACS
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Job Description
ENTERTAINING IS OUR PASSION
EA is a world-renowned entertainment leader, creating top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences enjoyed by players all over the world. EA artists aim to create characters, performances, scenery, moods and experiences that suspend disbelief and emotionally connect with players.
EA Create is looking for an Animator to join our team in assisting on our next AAA title. EA Create is known to partner with studios such as BioWare, Respawn, Criterion, DICE and Maxis, and assist on the critically acclaimed Battlefield, Dragon Age, Star Wars, Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with team members all over the world and have your work shown to millions of viewers, players, peers, and industry professionals.
You would report to a director within the Animation team and create high-quality performances in all aspects of your work. You know how to reveal attitude, emotions, and mood through a character's movement and behavior, and create memorable characters which will appeal to players. It's essential to have knowledge of the timing and appearance of human and animal movement and facial expressions.
In the end, the look of a game is one of the most significant factors contributing to the success of the game.
Role Requirements:
Degree in Fine Arts or Computer Animation

3+ years of professional animation experience

Proficient in both facial and body animation

Advanced working knowledge of Maya

Working knowledge of MotionBuilder is desirable

FACS training or knowledge of FACS-based rigs is beneficial

Passion for animation

Production experience in a professional animation setting

Ability to work onsite at the studio as part of a collaborative, in-person team environment

Role Expectations:
Quickly align with the Animation Director on expectations and creative direction

Create high-quality hand-keyed animation

Create high-quality animation based on motion capture and reference

Convey weight, character personality, mood, and believability through realistic performances

Demonstrate understanding of animation within a motion capture pipeline

Ensure animation supports overall direction, player experience, and narrative goals

Apply feedback to your work and deliver revisions promptly while maintaining quality standards

Keep work and notes organized so teammates can easily follow

Prompt attendance at all meetings and reviews.

Collaborate with directors, animators, production, and technical staff

Shoot reference video when needed, based on direction and feedback from the Animation Director and Leads