Posted 4d ago

Senior Character Artist

@ Electronic Arts
Vancouver, British Columbia, Canada
HybridTemporary
Responsibilities:Creating models, UV mapping, Texturing
Requirements Summary:7+ years in character modeling for games or films; proficiency in Maya, ZBrush, Substance Painter, Wrap4D, Marvelous Designer; strong anatomy, topology, shading; portfolio.
Technical Tools Mentioned:Maya, ZBrush, Substance Painter, Wrap4D, Marvelous Designer
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Job Description
Senior Character Artist 
EA Create
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.
Characters 
EA Create Characters, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Battlefield, Dragon Age, Dead Space, and Need for Speed, Star Wars, UFC, FC to name a few; and we're looking for a Character Artist to work on upcoming titles.
Character Artist
As a Character Artist, you guide the entire creation process of characters. This will include working with scan data and photos to create the neutral head, blendshapes, body and costumes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Character Artist, the Character Art Director and Animation Director to ensure content is meeting the quality bar.
Responsibilities:
Use provided concept art and references to create highly detailed character and creature models

Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints.

Help the team developing and pushing past our current boundaries

Blendshape creation

Collaboration with our client partners through art reviews

Work with external vendors to maintain quality

Document workflows that will be used by fellow team members

Qualifications:
7+ years experience in Character in games or films

Experience working with Maya, ZBrush, Substance Painter, Wrap4D

Knowledge of Marvelous Designer

Expert understanding of human anatomy, proportion, silhouette, topology and deformation

Highly skilled at sculpting, modeling, texturing, shading characters and assets for games or films

Very strong portfolio showing high quality characters

Keen eye to form, lighting, colors and composition

Bonus:
Game Engine Experience (Commercial or Proprietary)

Understanding of FACS

Grooming Skills