Posted 2mo ago

Senior Environment Artist - GameSim - Talent Pipeline

@ Keywords Studios
North America or Canada
$85k-$90k/yrRemoteFull Time
Responsibilities:Create environments, Optimize assets, Lead reviews
Requirements Summary:8+ years in game industry; shipped title; expert in Maya/3ds Max/Blender, Substance Painter/Designer, ZBrush; real-time environment work in Unreal Engine 4/5; strong art fundamentals; leadership and mentoring; flexible work options
Technical Tools Mentioned:Maya, 3ds Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, Houdini, SpeedTree
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Job Description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Senior Environment Artist (with leadership responsibilities) to join our team! You’ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. This is a senior, production-focused role with leadership responsibility: you’ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production. We’re looking for positive, inclusive communicators who can bring clear, proactive communication and a solutions-focused attitude.

90-day success looks like

Within your first 90 days, you:

  • Work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high quality work within its constraints.
  • Deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project’s art direction and performance targets.
  • Establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput.
  • Identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.

Day-to-day responsibilities

  • Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
  • Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
  • Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
  • Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
  • Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
  • Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
  • Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
  • Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.