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Posted 4mo ago

Software Engineer Intern (Fall - 4 months)

@ Electronic Arts
Vancouver, British Columbia, Canada
HybridTemporary
Responsibilities:improving reliability, collaborating teams, designing services
Requirements Summary:Experience coding in OO or functional languages; APIs and service communication; cloud development environments; debugging/monitoring concepts.
Technical Tools Mentioned:AWS, Azure, GCP, OpenTelemetry, Grafana, CloudWatch, Docker, Kubernetes, REST, gRPC, Scala, TypeScript, Java
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Job Description
Join EA’s world-class Intern Experience! Connect, learn, and grow through immersive onboarding, hands-on work, and curated events designed to help you thrive. Along the way, you’ll build skills, form connections with interns across the company, and have fun alongside future industry leaders. Learn more:
In this role, you will contribute to improving the reliability, observability, and overall operational excellence of backend services that power EA’s games. You’ll work on the platform that enables teams across EA to deliver stable, scalable, and high-performing player experiences. Your work will help developers better understand and operate the systems behind our games.
You’ll partner with experienced engineers to understand how multi-service systems behave in production, and help implement improvements that make these systems easier to monitor, debug, and operate. Example projects may include enhancing request tracing, improving system visibility through observability tooling, or refining service interactions to reduce operational complexity.
Throughout the internship, you’ll gain hands-on experience with cloud technologies, monitoring and observability tools, and the practices that define production-ready systems. You’ll also build a deeper understanding of the software development lifecycle—from requirement gathering and scoping, through implementation and iteration—while learning how engineering teams maintain and evolve live services at scale.
Responsibilities
Improve reliability, observability, and debuggability of distributed backend systems

Work with a tech lead to understand architecture and identify high-impact improvements

Implement service changes to enhance tracing, logging, and system visibility (e.g., trace IDs)

Contribute to scoped designs spanning services, APIs, and asynchronous workflows

Integrate improvements with observability tools to increase system insight

Measure the impact of changes on debugging workflows and system visibility

Collaborate across teams to drive adoption of shared standards

Communicate progress, tradeoffs, and technical decisions clearly 

Skills / Experience
Experience writing code in an object-oriented or functional programming language

Understanding of APIs and service communication (e.g., REST, gRPC)

Familiarity with cloud-based development environments (e.g., AWS, Azure, or GCP)

Exposure to debugging, logging, or monitoring concepts in distributed systems

Nice to Have
Experience with observability tools (e.g., OpenTelemetry, Grafana, CloudWatch, Loki)

Familiarity with Scala, TypeScript, or Java

Basic understanding of distributed systems concepts (e.g., request flows, service boundaries)

Experience with containers (Docker, Kubernetes)

At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the fall of 2026, slated to graduate no earlier than Spring 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume.