Posted 1w ago

Lead Game Product Manager

@ Electronic Arts
Redwood City or Los Angeles or Kirkland or Vancouver
HybridFull Time
Responsibilities:define roadmap, build forecasts, mentor team
Requirements Summary:5+ years product management in free-to-play mobile or live service games; experience shipping multiple features; SQL/BI tools; monetization; leadership and mentoring.
Technical Tools Mentioned:SQL, Looker, Tableau
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Job Description
Location: (Hybrid)
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Lead Game Product Manager (Star Wars: Galaxy of Heroes)

Workplace Type: Hybrid (Redwood Shores, CA)
Reporting To: Director of Product, Capital Games

Capital Games
Capital Games is the Sacramento-based studio behind Star Wars: Galaxy of Heroes, one of the longest-running and most successful mobile live service RPGs. With over 150M downloads worldwide and a passionate global player community, Galaxy of Heroes continues to thrive ten years after launch. Looking ahead, Capital Games is also incubating new titles to expand our portfolio and shape the future of EA Mobile. 

Responsibilities
Define a feature roadmap that aligns with growth targets and keeps pace with market best practices

Build LTV, conversion, and demand forecasts to inform feature prioritization

Model price elasticity, offer mix, and virtual currency flows.

Partner with design to balance economy sinks, sources, and player fairness.

Mentor junior product managers in feature and systems design

Partner with analytics on feature and systems deep dives that inform actionable improvements to product

Required Qualifications
5+ years product management in F2P mobile or live service games.

Experience designing, scoping and shipping multiple feature sets that drove measurable revenue performance on a F2P mobile game 
Experience bringing a new mobile f2p title to market is a plus

Experience designing, implementing, and balancing battle passes, storefronts, live events and in-game economy systems.

Experience building LTV models, revenue forecasts, or elasticity analyses.

Proficiency with SQL and BI tools (e.g., Looker, Tableau).

Experience designing free-to-play progression and cosmetic monetization systems.

Experience managing and mentoring associate, up to, senior level product managers

Core Skills and Experience
Systems thinking across progression, engagement, and revenue loops.

Hands on balance and tuning experience on a F2P mobile economy

Experience running large-scale experiments and interpreting results.

Ability to align player experience with commercial outcomes and strategy

Cross-functional leadership across design, engineering, analytics, and marketing