MachineGames is looking for a Senior Lighting Artist to join our team!
MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times).
Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.
In this position you will be working in a tight-knit department under the supervision of our creative leadership and you will collaborate in cross-functional teams on a daily basis.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
- Light gameplay spaces and cutscenes for both linear and open ended sandbox maps.
- Use our proprietary engines built in lighting tools, along with third party software to produce visually stunning final results. Including post processing work and color grading.
- Place and control lighting environment effects via volumes and probes, such as volumetrics, light shafts, fog, environment and reflection probes.
- Implement both static and dynamic lighting setups where appropriate.
- Work with the Art Director and Lead Artists to maintain the artistic style & mood, keeping it consistent with our defined visual target for the game.
- Communicate with the environment team concerning lighting needs and direction.
- Support leadership and principal artists with the tech team in pushing tools development and workflow.
- Contribute to the documentation of lighting guidelines and implementation techniques.
- Research and prototype competing and future lighting solutions.
- Be comfortable with different type of styles and themes of lighting, day / nighttime, high contrast or working with a muted palette
Qualifications
- Have excellent understanding of lighting theory, color space, exposure, and physically based natural light
- Have insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
- Have experience with 3D graphics programs and game engines (Maya/3ds Max, Blender, Unreal, Unity).
- Have a thorough knowledge of lighting pipelines and techniques, such as baked lightmaps vs. real time global illumination, PBR & HDR lighting.
- Can balance visual quality against performance requirements and production schedules.
- Have a keen eye for artistically and well balanced picture
- Take full ownership of game levels and take them from start to finish.
- Be passionate about Games!