Posted 3w ago

Senior Technical Artist (TAR-1)

@ Enludio
Orlando, Florida, United States
OnsiteContract
Responsibilities:Optimize assets, Create tools, Shader development
Requirements Summary:Strong understanding of Unity or Unreal Engine, shaders, materials, rendering; scripting (Python, C#, Blueprint); art principles; asset optimization; pipeline integration.
Technical Tools Mentioned:Unity, Unreal Engine, Shader Graph, Material Editor, Blueprints, Python, C#, Blender, Maya, ZBrush, Substance Painter, Substance Designer
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Job Description

What You'll Do

  • Optimize Assets: Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in real-time engines (Unity/Unreal).
  • Create Tools: Develop tools, scripts, and workflows to streamline the production pipeline and enhance team productivity.
  • Shader Development: Design and implement custom shaders using Shader Graph (Unity) or Material Editor/Blueprints (Unreal Engine).
  • Collaborate Across Disciplines: Work closely with artists, engineers, and designers to address technical issues and ensure visual fidelity.
  • Solve Challenges: Troubleshoot performance bottlenecks, rendering issues, and other technical problems that arise during production.
  • Support the Team: Assist artists with engine-specific tasks, such as material setup, asset integration, and lighting adjustments.
  • Implement VFX: Create and optimize real-time particle effects and other visual enhancements.



What You'll Need

  • Technical Proficiency: Strong understanding of Unity or Unreal Engine, including lighting, shaders, materials, and rendering pipelines.
  • Programming Knowledge: Familiarity with scripting languages (Python, C#, or Blueprint) to develop tools and workflows.
  • Artistic Eye: Understanding of art principles like lighting, composition, and color theory to support artistic intent.
  • Optimization Skills: Experience profiling and optimizing assets for real-time performance across platforms.
  • Pipeline Knowledge: Experience integrating assets from tools like Blender, Maya, Zbrush, Substance Painter/Designer into real-time engines.

Nice To Have But Not Necessary

  • Experience with VR/AR development and optimization.
  • Background in procedural content generation tools (e.g., Houdini).
  • Knowledge of animation and rigging workflows.
  • Familiarity with CAD-to-real-time workflows.
  • Experience with photogrammetry or other advanced asset creation techniques.


Due to the nature of our work, it is mandatory that you are a US Citizen and able to comply with Government regulations


Enludio is an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.