Posted 4w ago

Technical Artist 2 - Animation

@ Electronic Arts
Vancouver, British Columbia, Canada
HybridTemporary
Responsibilities:Tool maintenance, Pipeline maintenance, Script development
Requirements Summary:5+ years experience; expertise in Maya and MotionBuilder; Python scripting; animation pipeline knowledge; shipped titles; C++/C# knowledge.
Technical Tools Mentioned:Maya, MotionBuilder, Python, C++, C#, Game Engine
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Job Description
EA Create
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.
Technical Art
Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they're connected to.
Technical Artist 2 - Animation
As an Animation Technical Artist you will work on specific projects under the direction of an Animation Director and Development Director to ensure that the Animation team is supported for all their needs. You will be the technical bridge between a game team and the Animation team. Your tasks may include artist technical support, project setup, tool development, DCC workflow improvements, and game engine integration.
Responsibilities:
Collaborate with Animators, Technical Artists, and Leadership

Tool maintenance and improvement

Maintain Animation DCC pipelines

Troubleshoot workflow issues

Work with proprietary animation run-time integration tools

Asset maintenance

Script development

Workflow design and implementation

Qualifications:
5+ years experience

Expertise in Maya and/or Motion Builder

Proficient in Python Scripting

Knowledge of animation within a motion capture pipeline

Shipped Game Titles or VFX / Feature Animation

Bonus:
Fluent working within scene assembly and camera layout disciplines

Game Engine Experience (Commercial or Proprietary)

Motion Capture Familiarity

Knowledge of C++ or C#