Posted 3w ago

Senior Game Designer - The Sims

@ Electronic Arts
Guildford, England, United Kingdom
HybridFull Time
Responsibilities:creating prototypes, writing docs, collaborating teams
Requirements Summary:5+ years of professional experience with one shipped AAA title; experience with builders, simulation, sandbox, or life-sim games; expansion content or live service; in-engine scripting/tools; version control; data visualization; player-driven storytelling.
Technical Tools Mentioned:Unreal, XML, Blueprints, Perforce, Git, Jira, Looker, Tableau
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Job Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. The Sims is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location: Guildford, UK, hybrid in studio three days a week.

This is an individual contributor senior role reporting to a Development Director. You will be part of a multidiscipline team working on the future of The Sims.
Responsibilities:
Create prototypes and designs for gameplay content, mechanics, and systems

Write clear and detailed documentation that communicates functionality, logic, tuning, and player outcomes

Implement and tune interactive objects, mechanics, and systems, or mechanics that power story-driven simulation and gameplay

Collaborate with designers, art, engineering, and QA to ensure alignment and feasibility

Partner with producers and project managers to scope features and track tasks

Use player-centered and data-informed design processes through quantitative and qualitative player insights

Troubleshoot in-engine, taking ownership over quality and player experience

Mentor junior designers, offering feedback and guidance based on expertise

Qualifications:
5+ years of professional experience with one shipped AAA title

Experience in builders, simulation, sandbox, or life-sim games

Experience with expansion content or live service development

Experience with logic, scripting, and in-engine implementation using in engine, esp. with proprietary tools (e.g., Unreal, XML, Blueprints)

Proficient in version control (e.g. Perforce, Git) task tracking (e.g. Jira), and data visualization tools (e.g. Looker or Tableau)

Experience with player-driven storytelling and systems supporting different playstyles

Comfort designing content around themes like identity, relationships, and social dynamics

Bonus - Experience working within Agile development