Posted 1mo ago

Experienced Rendering Software Engineer - FC

@ Electronic Arts
Vancouver, British Columbia, Canada
HybridFull Time
Responsibilities:Develop rendering, Research techniques, Profile modules
Requirements Summary:5+ years C++ development; real-time rendering engine experience; graphics APIs DX12/Vulkan/Metal; multi-platform rendering; debugging and optimization; collaboration.
Technical Tools Mentioned:DirectX12, Vulkan, Metal, PIX, RenderDoc
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Job Description
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.
Your Responsibilities:
Develop core rendering features, engine components and tools.

Research and implement rendering techniques.

Create reusable and flexible rendering technologies.

Write technical design specifications.

Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.

Profiles and optimizes rendering modules of a game engine.

Stay up to date with the latest hardware & software changes enhancing the rendering domain.

You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:
5+ years' experience with C++ development.

Experience working on or creating real-time rendering engines.

Communication ability that supports an open working environment regarding feedback

A strong desire to improve visual quality together with art and design

Math skills include trigonometry, calculus, and linear algebra.

Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

Experience developing rendering techniques and implementing white papers

Stays up to date with latest and the greatest techniques in computer graphics

Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X

Excellent debugging and multi-threading skills

Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor

Experience with art and content pipelines and workflows

Experience investigating and optimizing low-level game engine code on multiple platforms

Understanding of memory management, multiple processor use, and runtime optimization.

FC_Vancouver