(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)
Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
This is a 6-month Temporary Full Time opportunity working Hybrid in Montreal.
As a 3D Modeler at Motive, you will report to the Lead Environment Artist and collaborate with the Art Director and a multidisciplinary art team to create high-quality, game-ready assets. You will play a key role in shaping immersive environments by delivering architectural elements and props that meet both artistic and technical standards.
Responsibilities:
You will create high-quality 3D models for architectural elements and props aligned with artistic direction
You will perform modeling and UV mapping of assets
You will implement and validate assets in Unreal Engine
You will optimize assets to meet performance and memory budgets
Qualifications:
2-4 years of experience in a similar role
Solid understanding of the end-to-end game development pipeline
Proficiency in at least one major 3D DCC tool (Maya, 3ds Max, or Blender)
Experience working with Unreal Engine
Strong skills in both high-poly and low-poly modeling for real-time applications
Ability to manage time, prioritize tasks, and work independently when needed
Nice to Have:
Experience working on AAA game productions
Experience with sculpting or texturing tools (e.g., ZBrush, Substance Painter, Fusion 360, or similar)
Experience with hard surface modeling
Background in industrial design or related fields
Passion for video games and interactive media
Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
This is a 6-month Temporary Full Time opportunity working Hybrid in Montreal.
As a 3D Modeler at Motive, you will report to the Lead Environment Artist and collaborate with the Art Director and a multidisciplinary art team to create high-quality, game-ready assets. You will play a key role in shaping immersive environments by delivering architectural elements and props that meet both artistic and technical standards.
Responsibilities:
You will create high-quality 3D models for architectural elements and props aligned with artistic direction
You will perform modeling and UV mapping of assets
You will implement and validate assets in Unreal Engine
You will optimize assets to meet performance and memory budgets
Qualifications:
2-4 years of experience in a similar role
Solid understanding of the end-to-end game development pipeline
Proficiency in at least one major 3D DCC tool (Maya, 3ds Max, or Blender)
Experience working with Unreal Engine
Strong skills in both high-poly and low-poly modeling for real-time applications
Ability to manage time, prioritize tasks, and work independently when needed
Nice to Have:
Experience working on AAA game productions
Experience with sculpting or texturing tools (e.g., ZBrush, Substance Painter, Fusion 360, or similar)
Experience with hard surface modeling
Background in industrial design or related fields
Passion for video games and interactive media